There is a clear connection between the flat, side scrolling adventure games and our scrolling sets. This is a great example, and it could be a resource for the science fiction city>
What makes this so successful is the way the vibrant, textured scenery in the middle ground moves against the washed out, more liner scenery in the background. The game's camera mimics the way our eyes would move across a scene: the further away something is, the slower it scrolls across the screen. There are enough objects in the foreground to reinforce a sense of 3 dimensionality, but not so many that is obscures the action.